The Jurisdictional Command of Bakunin is based on self-defense, covert incursion into enemy territory, and limited clandestine activities, applying some of the revolutionary, and often illegal, Praxis developments. The backbone of Bakunins army is the Moderator Corps, an independent police force with paramilitary training and which has some sections with operative profiles extending beyond the sphere of law and order. The Corps has been involved in so many counterterrorist and paramilitary operations that its inclusion as a special forces combat unit is more than justified. Infiltration missions are the responsibility of the Special Operations Command which has a section for surveillance and information gathering (Of which Zeros are its finest exponents). The fist of the Bakunin command is formed by the Observance, with its cyber-warfare experts, its strict discipline and its obsession for the fight against ALEPH. On the other hand, the armored force of Bakunin`s military section is the direct responsibility of Praxis`s technomants, with their innovative technological recipes, who practice their particular magic on everything that falls into their hands, optimizing what anybody else would have considered obsolete.
Infinity: Nomads Bakunin Jurisdictional Command (Nomads Sectorial Starter Pack)OOP Version CORVUS BELLI
$ 47,99 $ 28,79
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